# Application Engineering

> Backend, web, mobile, product analytics, UX, real-time applications, interactive systems, and distribution loops.

Canonical: https://learn.significanthobbies.com/curriculum/tracks/application-engineering

Backend, web, mobile, product analytics, UX, real-time applications, interactive systems, and distribution loops.

This track contains 4 connected concepts. Mastery means explaining each
mechanism, predicting its failure modes, and supporting decisions with code,
measurements, or a reviewable design artifact.

## Roadmaps

- [12-Week Application Engineering](https://learn.significanthobbies.com/curriculum/roadmaps/application-engineering-12w) — Turn backend, client, UX, real-time, interactive, analytics, and distribution skills into one complete product.

## Concepts

- [Game/Simulation Design](https://learn.significanthobbies.com/curriculum/concepts/game-design) (core) — Turn engines, board state, rules.
- [Web & Mobile Engineering](https://learn.significanthobbies.com/curriculum/concepts/web-mobile-engineering) (core) — Web and native lifecycles, rendering, navigation, state, networking, offline behavior, accessibility, and release constraints.
- [UX & Interface Design](https://learn.significanthobbies.com/curriculum/concepts/ux-interface-design) (core) — User goals, information architecture, interaction states, feedback, accessibility, usability testing, and design systems.
- [2D/3D Interactive Systems](https://learn.significanthobbies.com/curriculum/concepts/interactive-2d-3d-systems) (core) — Scene graphs, render loops, input, animation, physics, GPU pipelines, asset loading, and performance budgets.
